Tuesday, April 5, 2022
Troubleshoot in Visual Studio 2013 Community
Monday, December 13, 2021
Link to practice reading in Japanese
Hello again.
This time I'm here to share a link with several short books, organized by levels, and with audio (most of them).
This link is also saved in my Japanese page.
Have fun!
Friday, December 10, 2021
Change of plans
In the last post I said I would update the tutorial of the deep learning API. But an urgent matter came first: learn to use SHAP. The subject will be a Toy Model for predicting the area of a 2D triangle based on its points.
The tutorial is not ready yet, but you can check it every week for new content, and the code is not open source yet.
When there is more updates, I'll let you know.
See ya.
Wednesday, October 6, 2021
Problems with PyTorch in Conda
So... I made a tutorial for using the Deep Lagrangian Fluids, but the training gets stuck in what I suppose it is a deadlock. However, the training works fine with Tensorflow. I know I said it was impossible to install the version I needed via conda (still is), but via pip, it is possible.
I'll post the tutorial update ASAP. There are some differences in the steps. I'm thinking about how to organize them.
Monday, August 9, 2021
Starting Unity
I finally decided to start learning Unity. Before building a Game Engine, I need to know how one works, right? For now I'll follow the official tutorial, and in the end I want to make a 2D spaceship game, probably similar to Chicken Invaders. I played it a lot in my childhood.
See ya.
Wednesday, July 14, 2021
Japanese Keyboard in Ubuntu
Hello, there. I'll just post the step by step to add the Japanese Keyboard in Ubuntu 20.04 because I always forget how.
It's here.
Cheers.
Saturday, May 29, 2021
Starting Arena Engine
Yes, yes. It's been a long time. But now I found a goal for my engine. It will only implement a feature for another engine, like Quixel that was integrated in Unreal 5. Since I'm studying fluid (liquid) simulation with Deep Learning, I'm going to implement the Smoothed Particle Hydrodynamics (SPH). This is a relative old technique, so there are many works, even using CUDA and open source. This will help me a lot.
Nevertheless, wish me luck.
New Logo
Hello there. I'm still here. Recently, I decided to make a logo for this blog. So, here it is.
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Wandering in YouTube again, I found a video about game development from scratch announcing the new version of Wicked Engine. It has a simple...
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Hello. It's been a a while. Not yet back to normal, but as normal as it can be. I'm here to tell about an error I got while trying t...
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Sorry guys, I can only come back here during my vacations. But this time, I made a new year's promise to give more attention to this bl...