Showing posts with label arena engine. Show all posts
Showing posts with label arena engine. Show all posts

Saturday, May 29, 2021

Starting Arena Engine

Yes, yes. It's been a long time. But now I found a goal for my engine. It will only implement a feature for another engine, like Quixel that was integrated in Unreal 5. Since I'm studying fluid (liquid) simulation with Deep Learning, I'm going to implement the Smoothed Particle Hydrodynamics (SPH). This is a relative old technique, so there are many works, even using CUDA and open source. This will help me a lot. 

Nevertheless, wish me luck.

Friday, July 3, 2020

My Arena Engine Logo

Hello again. I've been busy with my Discrete Element simulations and couldn't post earlier. But I had an idea for my engine logo. And here it is.

I'm not a designer, but I think it's ok.

Monday, June 29, 2020

Wicked Engine

Wandering in YouTube again, I found a video about game development from scratch announcing the new version of Wicked Engine. It has a simple user interface but a lot of things implemented. Check it out:


When I open the official Engine website, I see the Nazaré meme on the top. It made me wonder if it was made by a Brazilian, but no. Anyway, it made me laugh. 

The 'About' section states that that Wicked is a Game Engine, but if you don't want to use it that way, there are some programming tips, hopefully useful for the reader. That's what I want for my Arena Engine too. Also, one of the Wicked's features is the possibility of using it through C++, or the scripting language, Lua. This is important to me because if you are a better C++ programmer than a Lua one, you are not obligated to learn it, or if you don't want to deal with C++, you can create something faster with a higher level language. 

So, this is another Engine code available on Github for my study alongside with Hazel, as a source material. Hope this is useful for you too.

New Logo

Hello there. I'm still here.  Recently, I decided to make a logo for this blog. So, here it is.