Yes, yes. It's been a long time. But now I found a goal for my engine. It will only implement a feature for another engine, like Quixel that was integrated in Unreal 5. Since I'm studying fluid (liquid) simulation with Deep Learning, I'm going to implement the Smoothed Particle Hydrodynamics (SPH). This is a relative old technique, so there are many works, even using CUDA and open source. This will help me a lot.
Nevertheless, wish me luck.